" Its first agents would be gathered from the brightest and best of the scientific community and their studies were directed towards stopping the superhuman phenomena
the shady world of Maas' dirty tricks department and the secrets of the Schaeffer belt itself - secrets so explosive that they could ignite war across the entire Sonares system
- the Warren
and technology will keep your game flying
which makes it easy for GMs and players alike to equip their characters with the tools of their trade
HarnWorld Pilots' Almanac Mindjammer RPG " Its first agents wouldContents: Pilots: The Pilots' Guild, information on the Vessel Profile, and navigation and sailing rules. Crew: The Seamans' Guild, maritime ranks and jobs, crewing a vessel, and handling the Crew List. Shipwright: The Shipwrights' Guild, shipyards, details and illustrations of vessels, and rules for shipbuilding. Maritime Trade: Information on filling out a cargo manifest, and rules for handling maritime trade and cargoes. Port Almanac: A glossary of